Showing posts with label 3d max. Show all posts
Showing posts with label 3d max. Show all posts

Monday, 21 March 2011

21 March. 3d Max Lesson

  • Converting 3d objects to editable poly. this allows you to edit your shape.->(right click. convert to . converto editable poly.)
  • selecting polygon . at the selection tool bar.---> allows you to select individual faces of the object.
  • Material Editor.Blinn Basic Parameters . Blank box next to diffuse.
  • After applying texture to object. you have to turn on 'show map in view port.'
  • Ray trace. - Mirror texture. alter the reflect properties
  • tool bar-Rendering. Environment and effects. to set environment of object.
  • Importing background image to plot object.-->View. Viewport background. File. select file. enter
  • browes premade material library. from mlt library in material/map browser.

Lighting

  • Create- Light- Omni

3dvia - website with 3dmax samples.

Render scene. select file type as avi <--- large file. you can resize it with divx.

touch up in photoshop.

  • add flare. for reflection.

pan camera.

Draw line. for the camera path. complete enclosed line. then create a target camera . select camera again . animation. constrants. path constrant.select path. press play.

compressing video.

DIVx.com-download software - and when exporting file. select divx as a way of compressing video.

Monday, 14 March 2011

3d max workshop . 14/3/2011

Material Editor.
Mapping.
diffuse colour.
done.
bitmap.
choose image.

UVW Mappings.

Box.
Convert to editable mesh.
(different properties - edit and apply different editing steps.)
Modifier's list
polygon.
(select a surface)
Assign material to surface.

To cut holes in objects.

create 2 objects. compound them.
boolean.
pick operand B